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Add entity invulnerable

This commit is contained in:
Howaner
2014-04-26 00:32:30 +02:00
parent 43cca14763
commit 7e76f030aa
22 changed files with 111 additions and 50 deletions

View File

@@ -60,6 +60,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
, m_InvulnerableTicks(20)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -294,17 +295,23 @@ void cEntity::SetPitchFromSpeed(void)
void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
return;
return false;
}
if (m_Health <= 0)
{
// Can't take damage if already dead
return;
return false;
}
if (m_InvulnerableTicks > 0)
{
// Entity is invulnerable
return false;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
@@ -333,10 +340,13 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esGenericHurt);
m_InvulnerableTicks = 10;
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
}
return true;
}
@@ -511,6 +521,11 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_InvulnerableTicks > 0)
{
m_InvulnerableTicks--;
}
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)