Add entity invulnerable
This commit is contained in:
@@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
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void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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{
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super::DoTakeDamage(TDI);
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if (!super::DoTakeDamage(TDI))
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{
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return false;
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}
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if (GetHealth() == 0)
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{
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@@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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}
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Destroy(true);
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}
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return true;
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}
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@@ -26,7 +26,7 @@ public:
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
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@@ -60,6 +60,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_Mass (0.001) // Default 1g
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, m_Width(a_Width)
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, m_Height(a_Height)
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, m_InvulnerableTicks(20)
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{
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cCSLock Lock(m_CSCount);
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m_EntityCount++;
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@@ -294,17 +295,23 @@ void cEntity::SetPitchFromSpeed(void)
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void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
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{
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return;
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return false;
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}
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if (m_Health <= 0)
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{
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// Can't take damage if already dead
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return;
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return false;
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}
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if (m_InvulnerableTicks > 0)
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{
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// Entity is invulnerable
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return false;
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}
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if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
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@@ -333,10 +340,13 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_World->BroadcastEntityStatus(*this, esGenericHurt);
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m_InvulnerableTicks = 10;
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if (m_Health <= 0)
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{
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KilledBy(a_TDI.Attacker);
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}
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return true;
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}
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@@ -511,6 +521,11 @@ void cEntity::SetHealth(int a_Health)
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void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (m_InvulnerableTicks > 0)
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{
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m_InvulnerableTicks--;
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}
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if (m_AttachedTo != NULL)
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{
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if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
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@@ -262,8 +262,8 @@ public:
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// tolua_end
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/// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
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/** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't become any damage. */
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
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// tolua_begin
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@@ -391,6 +391,12 @@ public:
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virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
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/** Gets remaining air of a monster */
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int GetAirLevel(void) const { return m_AirLevel; }
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/** Gets the invulnerable ticks from the entity */
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int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
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/** Set the invulnerable ticks from the entity */
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void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
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// tolua_end
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@@ -493,11 +499,14 @@ private:
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// Measured in Kilograms (Kg)
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double m_Mass;
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/// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
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// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
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double m_Width;
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/// Height of the entity (Y axis)
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// Height of the entity (Y axis)
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double m_Height;
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// If a player hunt a entity, the entity become a invulnerable of 20 ticks
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int m_InvulnerableTicks;
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} ; // tolua_export
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typedef std::list<cEntity *> cEntityList;
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@@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
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bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
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{
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if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
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{
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Destroy();
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TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
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super::DoTakeDamage(TDI);
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return; // No drops for creative
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SetInvulnerableTicks(0);
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return super::DoTakeDamage(TDI); // No drops for creative
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}
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m_LastDamage = TDI.FinalDamage;
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super::DoTakeDamage(TDI);
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if (!super::DoTakeDamage(TDI))
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{
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return false;
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}
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m_World->BroadcastEntityMetadata(*this);
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@@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
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default:
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{
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ASSERT(!"Unhandled minecart type when spawning pickup!");
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return;
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return true;
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}
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}
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
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}
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return true;
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}
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@@ -36,7 +36,7 @@ public:
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual void Destroyed() override;
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int LastDamage(void) const { return m_LastDamage; }
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@@ -808,14 +808,14 @@ void cPlayer::SetFlying(bool a_IsFlying)
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void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
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{
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if (IsGameModeCreative())
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{
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// No damage / health in creative mode if not void or plugin damage
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return;
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return false;
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}
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}
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@@ -828,17 +828,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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if (!m_Team->AllowsFriendlyFire())
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{
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// Friendly fire is disabled
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return;
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return false;
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}
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}
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}
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super::DoTakeDamage(a_TDI);
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// Any kind of damage adds food exhaustion
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AddFoodExhaustion(0.3f);
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SendHealth();
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if (super::DoTakeDamage(a_TDI))
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{
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// Any kind of damage adds food exhaustion
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AddFoodExhaustion(0.3f);
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SendHealth();
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return true;
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}
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return false;
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}
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@@ -897,6 +899,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
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void cPlayer::Respawn(void)
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{
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m_Health = GetMaxHealth();
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SetInvulnerableTicks(20);
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// Reset food level:
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m_FoodLevel = MAX_FOOD_LEVEL;
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@@ -498,7 +498,7 @@ protected:
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virtual void Destroyed(void);
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/** Filters out damage for creative mode/friendly fire */
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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/** Stops players from burning in creative mode */
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virtual void TickBurning(cChunk & a_Chunk) override;
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