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Stabilise MoveToWorld (#4004)

* Stabilise MoveToWorld

* Fix comments and deprecate ScheduleMoveToWorld

* Enhanced thread safety for m_WorldChangeInfo

* Return unique_ptr from cAtomicUniquePtr::exchange

* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.

Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.

As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.

* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.

* Fix style

* cEntity: Update LastSentPosition when sending spawn packet

* Add Wno-deprecated-declarations to the lua bindings

* Kill uses of ScheduleMoveToWorld
This commit is contained in:
Mat
2020-03-05 12:52:34 +02:00
committed by GitHub
parent d7a726a423
commit 7d4934534e
22 changed files with 406 additions and 222 deletions

View File

@@ -1024,6 +1024,7 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
Entity->SetWorld(this);
auto EntityPtr = Entity.get();
m_ChunkMap->AddEntity(std::move(Entity));
EntityPtr->OnAddToWorld(*this);
ASSERT(!EntityPtr->IsTicking());
EntityPtr->SetIsTicking(true);
}
@@ -1167,14 +1168,14 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
{
if (Monster.GetMobType() != eMonsterType::mtWolf)
{
Monster.Destroy(true);
Monster.Destroy();
}
else
{
auto & Wolf = static_cast<cWolf &>(Monster);
if (!Wolf.IsAngry() && !Wolf.IsTame())
{
Monster.Destroy(true);
Monster.Destroy();
}
}
}
@@ -2454,23 +2455,34 @@ void cWorld::AddPlayer(std::unique_ptr<cPlayer> a_Player, cWorld * a_OldWorld)
std::unique_ptr<cPlayer> cWorld::RemovePlayer(cPlayer & a_Player, bool a_RemoveFromChunk)
std::unique_ptr<cPlayer> cWorld::RemovePlayer(cPlayer & a_Player)
{
std::unique_ptr<cPlayer> PlayerPtr;
// Check the chunkmap
std::unique_ptr<cPlayer> PlayerPtr(static_cast<cPlayer *>(m_ChunkMap->RemoveEntity(a_Player).release()));
if (a_RemoveFromChunk)
if (PlayerPtr != nullptr)
{
// To prevent iterator invalidations when an entity goes through a portal and calls this function whilst being ticked by cChunk
// we should not change cChunk's entity list if asked not to
PlayerPtr = std::unique_ptr<cPlayer>(static_cast<cPlayer *>(m_ChunkMap->RemoveEntity(a_Player).release()));
// Player found in the world, tell it it's being removed
PlayerPtr->OnRemoveFromWorld(*this);
}
else // Check the awaiting players list
{
cCSLock Lock(m_CSPlayersToAdd);
m_PlayersToAdd.remove_if([&](const decltype(m_PlayersToAdd)::value_type & value) -> bool
auto itr = std::find_if(m_PlayersToAdd.begin(), m_PlayersToAdd.end(),
[&](const decltype(m_PlayersToAdd)::value_type & value)
{
return (value.first.get() == &a_Player);
}
);
if (itr != m_PlayersToAdd.end())
{
return (value.first.get() == &a_Player);
});
PlayerPtr = std::move(itr->first);
m_PlayersToAdd.erase(itr);
}
}
// Remove from the player list
{
cCSLock Lock(m_CSPlayers);
LOGD("Removing player %s from world \"%s\"", a_Player.GetName().c_str(), m_WorldName.c_str());
@@ -3076,6 +3088,7 @@ OwnedEntity cWorld::RemoveEntity(cEntity & a_Entity)
auto Entity = m_ChunkMap->RemoveEntity(a_Entity);
if (Entity != nullptr)
{
Entity->OnRemoveFromWorld(*this);
return Entity;
}
@@ -3475,6 +3488,7 @@ void cWorld::AddQueuedPlayers(void)
// Add to chunkmap, if not already there (Spawn vs MoveToWorld):
auto PlayerPtr = Player.get();
m_ChunkMap->AddEntityIfNotPresent(std::move(Player));
PlayerPtr->OnAddToWorld(*this);
ASSERT(!PlayerPtr->IsTicking());
PlayerPtr->SetIsTicking(true);
AddedPlayerPtrs.emplace_back(PlayerPtr, AwaitingPlayer.second);