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Stabilise MoveToWorld (#4004)

* Stabilise MoveToWorld

* Fix comments and deprecate ScheduleMoveToWorld

* Enhanced thread safety for m_WorldChangeInfo

* Return unique_ptr from cAtomicUniquePtr::exchange

* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.

Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.

As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.

* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.

* Fix style

* cEntity: Update LastSentPosition when sending spawn packet

* Add Wno-deprecated-declarations to the lua bindings

* Kill uses of ScheduleMoveToWorld
This commit is contained in:
Mat
2020-03-05 12:52:34 +02:00
committed by GitHub
parent d7a726a423
commit 7d4934534e
22 changed files with 406 additions and 222 deletions

View File

@@ -193,9 +193,6 @@ bool cPlayer::Initialize(OwnedEntity a_Self, cWorld & a_World)
cPluginManager::Get()->CallHookSpawnedEntity(*GetWorld(), *this);
// Spawn the entity on the clients:
GetWorld()->BroadcastSpawnEntity(*this);
return true;
}
@@ -243,6 +240,9 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
{
return;
}
LOGD("Spawing %s on %s", GetName().c_str(), a_Client.GetUsername().c_str());
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntityHeadLook(*this);
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());
@@ -1225,7 +1225,7 @@ void cPlayer::Respawn(void)
if (GetWorld() != m_SpawnWorld)
{
ScheduleMoveToWorld(m_SpawnWorld, GetLastBedPos(), false);
MoveToWorld(m_SpawnWorld, GetLastBedPos(), false);
}
else
{
@@ -2003,92 +2003,70 @@ void cPlayer::TossItems(const cItems & a_Items)
bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)
void cPlayer::DoMoveToWorld(const cEntity::sWorldChangeInfo & a_WorldChangeInfo)
{
ASSERT(a_World != nullptr);
ASSERT(IsTicking());
ASSERT(a_WorldChangeInfo.m_NewWorld != nullptr);
if (GetWorld() == a_World)
// Reset portal cooldown
if (a_WorldChangeInfo.m_SetPortalCooldown)
{
// Don't move to same world
return false;
m_PortalCooldownData.m_TicksDelayed = 0;
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
}
// Ask the plugins if the player is allowed to change the world
if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World))
if (m_World == a_WorldChangeInfo.m_NewWorld)
{
// A Plugin doesn't allow the player to change the world
return false;
// Moving to same world, don't need to remove from world
SetPosition(a_WorldChangeInfo.m_NewPosition);
return;
}
GetWorld()->QueueTask([this, a_World, a_ShouldSendRespawn, a_NewPosition](cWorld & a_OldWorld)
LOGD("Warping player \"%s\" from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
GetName(), GetWorld()->GetName(), a_WorldChangeInfo.m_NewWorld->GetName(),
GetChunkX(), GetChunkZ()
);
// Stop all mobs from targeting this player
StopEveryoneFromTargetingMe();
// Prevent further ticking in this world
SetIsTicking(false);
// Remove from the old world
auto & OldWorld = *GetWorld();
auto Self = OldWorld.RemovePlayer(*this);
ResetPosition(a_WorldChangeInfo.m_NewPosition);
FreezeInternal(a_WorldChangeInfo.m_NewPosition, false);
SetWorld(a_WorldChangeInfo.m_NewWorld); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
// Set capabilities based on new world
SetCapabilities();
cClientHandle * ch = GetClientHandle();
if (ch != nullptr)
{
// The clienthandle caches the coords of the chunk we're standing at. Invalidate this.
GetClientHandle()->InvalidateCachedSentChunk();
ch->InvalidateCachedSentChunk();
// Prevent further ticking in this world
SetIsTicking(false);
// Tell others we are gone
GetWorld()->BroadcastDestroyEntity(*this);
// Remove player from world
// Make sure that RemovePlayer didn't return a valid smart pointer, due to the second parameter being false
// We remain valid and not destructed after this call
VERIFY(!GetWorld()->RemovePlayer(*this, false));
// Set position to the new position
ResetPosition(a_NewPosition);
FreezeInternal(a_NewPosition, false);
// Stop all mobs from targeting this player
StopEveryoneFromTargetingMe();
// Deal with new world
SetWorld(a_World);
// Set capabilities based on new world
SetCapabilities();
cClientHandle * ch = this->GetClientHandle();
if (ch != nullptr)
// Send the respawn packet:
if (a_WorldChangeInfo.m_SendRespawn)
{
// Send the respawn packet:
if (a_ShouldSendRespawn)
{
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
// Update the view distance.
ch->SetViewDistance(m_ClientHandle->GetRequestedViewDistance());
// Send current weather of target world to player
if (a_World->GetDimension() == dimOverworld)
{
ch->SendWeather(a_World->GetWeather());
}
ch->SendRespawn(a_WorldChangeInfo.m_NewWorld->GetDimension());
}
// Broadcast the player into the new world.
a_World->BroadcastSpawnEntity(*this);
// Update the view distance.
ch->SetViewDistance(ch->GetRequestedViewDistance());
// Queue add to new world and removal from the old one
// Send current weather of target world to player
if (a_WorldChangeInfo.m_NewWorld->GetDimension() == dimOverworld)
{
ch->SendWeather(a_WorldChangeInfo.m_NewWorld->GetWeather());
}
}
// Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
cChunk * ParentChunk = this->GetParentChunk();
LOGD("Warping player \"%s\" from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
this->GetName().c_str(),
a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
ParentChunk->GetPosX(), ParentChunk->GetPosZ()
);
// New world will take over and announce client at its next tick
auto PlayerPtr = static_cast<cPlayer *>(ParentChunk->RemoveEntity(*this).release());
a_World->AddPlayer(std::unique_ptr<cPlayer>(PlayerPtr), &a_OldWorld);
});
return true;
// New world will take over and announce client at its next tick
a_WorldChangeInfo.m_NewWorld->AddPlayer(std::move(Self), &OldWorld);
}
@@ -2515,7 +2493,7 @@ void cPlayer::HandleFloater()
}
m_World->DoWithEntityByID(m_FloaterID, [](cEntity & a_Entity)
{
a_Entity.Destroy(true);
a_Entity.Destroy();
return true;
}
);