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Stabilise MoveToWorld (#4004)

* Stabilise MoveToWorld

* Fix comments and deprecate ScheduleMoveToWorld

* Enhanced thread safety for m_WorldChangeInfo

* Return unique_ptr from cAtomicUniquePtr::exchange

* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.

Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.

As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.

* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.

* Fix style

* cEntity: Update LastSentPosition when sending spawn packet

* Add Wno-deprecated-declarations to the lua bindings

* Kill uses of ScheduleMoveToWorld
This commit is contained in:
Mat
2020-03-05 12:52:34 +02:00
committed by GitHub
parent d7a726a423
commit 7d4934534e
22 changed files with 406 additions and 222 deletions

View File

@@ -47,7 +47,6 @@ cEntity::cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, doubl
m_LastPosition(a_Pos),
m_EntityType(a_EntityType),
m_World(nullptr),
m_IsWorldChangeScheduled(false),
m_IsFireproof(false),
m_TicksSinceLastBurnDamage(0),
m_TicksSinceLastLavaDamage(0),
@@ -158,18 +157,6 @@ bool cEntity::Initialize(OwnedEntity a_Self, cWorld & a_EntityWorld)
cPluginManager::Get()->CallHookSpawnedEntity(a_EntityWorld, *this);
// Spawn the entity on the clients:
a_EntityWorld.BroadcastSpawnEntity(*this);
// If has any mob leashed broadcast every leashed entity to this
if (HasAnyMobLeashed())
{
for (auto LeashedMob : m_LeashedMobs)
{
m_World->BroadcastLeashEntity(*LeashedMob, *this);
}
}
return true;
}
@@ -177,6 +164,28 @@ bool cEntity::Initialize(OwnedEntity a_Self, cWorld & a_EntityWorld)
void cEntity::OnAddToWorld(cWorld & a_World)
{
// Spawn the entity on the clients:
m_LastSentPosition = GetPosition();
a_World.BroadcastSpawnEntity(*this);
BroadcastLeashedMobs();
}
void cEntity::OnRemoveFromWorld(cWorld & a_World)
{
RemoveAllLeashedMobs();
a_World.BroadcastDestroyEntity(*this);
}
void cEntity::WrapHeadYaw(void)
{
m_HeadYaw = NormalizeAngleDegrees(m_HeadYaw);
@@ -216,7 +225,7 @@ void cEntity::SetParentChunk(cChunk * a_Chunk)
void cEntity::Destroy(bool a_ShouldBroadcast)
void cEntity::Destroy()
{
SetIsTicking(false);
@@ -226,11 +235,6 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
m_LeashedMobs.front()->Unleash(true, true);
}
if (a_ShouldBroadcast)
{
m_World->BroadcastDestroyEntity(*this);
}
auto ParentChunkCoords = cChunkDef::BlockToChunk(GetPosition());
m_World->QueueTask([this, ParentChunkCoords](cWorld & a_World)
{
@@ -1166,7 +1170,7 @@ void cEntity::ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, flo
void cEntity::TickBurning(cChunk & a_Chunk)
{
// If we're about to change worlds, then we can't accurately determine whether we're in lava (#3939)
if (m_IsWorldChangeScheduled)
if (IsWorldChangeScheduled())
{
return;
}
@@ -1310,34 +1314,11 @@ void cEntity::DetectCacti(void)
void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn)
{
m_NewWorld = a_World;
m_NewWorldPosition = a_NewPosition;
m_IsWorldChangeScheduled = true;
m_WorldChangeSetPortalCooldown = a_SetPortalCooldown;
m_WorldChangeSendRespawn = a_ShouldSendRespawn;
}
bool cEntity::DetectPortal()
{
// If somebody scheduled a world change with ScheduleMoveToWorld, change worlds now.
if (m_IsWorldChangeScheduled)
// If somebody scheduled a world change, do nothing.
if (IsWorldChangeScheduled())
{
m_IsWorldChangeScheduled = false;
if (m_WorldChangeSetPortalCooldown)
{
// Delay the portal check.
m_PortalCooldownData.m_TicksDelayed = 0;
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
}
MoveToWorld(m_NewWorld, m_WorldChangeSendRespawn, m_NewWorldPosition);
return true;
}
@@ -1519,69 +1500,81 @@ bool cEntity::DetectPortal()
bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)
void cEntity::DoMoveToWorld(const sWorldChangeInfo & a_WorldChangeInfo)
{
UNUSED(a_ShouldSendRespawn);
ASSERT(a_World != nullptr);
ASSERT(a_WorldChangeInfo.m_NewWorld != nullptr);
if (GetWorld() == a_World)
if (a_WorldChangeInfo.m_SetPortalCooldown)
{
// Don't move to same world
return false;
m_PortalCooldownData.m_TicksDelayed = 0;
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
}
// Ask the plugins if the entity is allowed to changing the world
if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World))
if (GetWorld() == a_WorldChangeInfo.m_NewWorld)
{
// A Plugin doesn't allow the entity to changing the world
return false;
// Moving to same world, don't need to remove from world
SetPosition(a_WorldChangeInfo.m_NewPosition);
return;
}
LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
GetUniqueID(), GetClass(),
m_World->GetName(), a_WorldChangeInfo.m_NewWorld->GetName(),
GetChunkX(), GetChunkZ()
);
// Stop ticking, in preperation for detaching from this world.
SetIsTicking(false);
// Tell others we are gone
GetWorld()->BroadcastDestroyEntity(*this);
// Remove from the old world
auto Self = m_World->RemoveEntity(*this);
// Take note of old chunk coords
auto OldChunkCoords = cChunkDef::BlockToChunk(GetPosition());
// Update entity before calling hook
ResetPosition(a_WorldChangeInfo.m_NewPosition);
SetWorld(a_WorldChangeInfo.m_NewWorld);
// Set position to the new position
ResetPosition(a_NewPosition);
cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *m_World);
// Stop all mobs from targeting this entity
// Stop this entity from targeting other mobs
if (this->IsMob())
{
cMonster * Monster = static_cast<cMonster*>(this);
Monster->SetTarget(nullptr);
Monster->StopEveryoneFromTargetingMe();
}
// Queue add to new world and removal from the old one
cWorld * OldWorld = GetWorld();
SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
OldWorld->QueueTask([this, OldChunkCoords, a_World](cWorld & a_OldWorld)
{
LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
this->GetUniqueID(), this->GetClass(),
a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
OldChunkCoords.m_ChunkX, OldChunkCoords.m_ChunkZ
);
UNUSED(OldChunkCoords); // Non Debug mode only
a_World->AddEntity(a_OldWorld.RemoveEntity(*this));
cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld);
});
return true;
// Don't do anything after adding as the old world's CS no longer protects us
a_WorldChangeInfo.m_NewWorld->AddEntity(std::move(Self));
}
bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)
bool cEntity::MoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn)
{
return DoMoveToWorld(a_World, a_ShouldSendRespawn, a_NewPosition);
ASSERT(a_World != nullptr);
// Ask the plugins if the entity is allowed to change world
if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World))
{
// A Plugin isn't allowing the entity to change world
return false;
}
// Create new world change info
auto NewWCI = cpp14::make_unique<sWorldChangeInfo>();
*NewWCI = { a_World, a_NewPosition, a_SetPortalCooldown, a_ShouldSendRespawn };
// Publish atomically
auto OldWCI = m_WorldChangeInfo.exchange(std::move(NewWCI));
if (OldWCI == nullptr)
{
// Schedule a new world change.
GetWorld()->QueueTask(
[this](cWorld & a_CurWorld)
{
auto WCI = m_WorldChangeInfo.exchange(nullptr);
cWorld::cLock Lock(a_CurWorld);
DoMoveToWorld(*WCI);
}
);
}
return true;
}
@@ -1606,7 +1599,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
return false;
}
return DoMoveToWorld(World, a_ShouldSendRespawn, Vector3d(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()));
return MoveToWorld(World, Vector3d(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()), false, a_ShouldSendRespawn);
}
@@ -2253,6 +2246,34 @@ void cEntity::RemoveLeashedMob(cMonster * a_Monster)
void cEntity::RemoveAllLeashedMobs()
{
while (!m_LeashedMobs.empty())
{
m_LeashedMobs.front()->Unleash(false, true);
}
}
void cEntity::BroadcastLeashedMobs()
{
// If has any mob leashed broadcast every leashed entity to this
if (HasAnyMobLeashed())
{
for (auto LeashedMob : m_LeashedMobs)
{
m_World->BroadcastLeashEntity(*LeashedMob, *this);
}
}
}
float cEntity::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower)
{
double EntitySize = m_Width * m_Width * m_Height;