Add Statistics and Achievements for newer Network standards
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@@ -766,16 +766,16 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
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{
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switch (a_Result.m_ItemType)
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{
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case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(achCraftWorkbench); break;
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case E_BLOCK_FURNACE: a_Player.AwardAchievement(achCraftFurnace); break;
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case E_BLOCK_CAKE: a_Player.AwardAchievement(achBakeCake); break;
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case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(achCraftEnchantTable); break;
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case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(achBookshelf); break;
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case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(achCraftPickaxe); break;
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case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(achCraftSword); break;
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case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(achCraftBetterPick); break;
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case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(achCraftHoe); break;
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case E_ITEM_BREAD: a_Player.AwardAchievement(achMakeBread); break;
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case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(Statistic::AchBuildWorkBench); break;
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case E_BLOCK_FURNACE: a_Player.AwardAchievement(Statistic::AchBuildFurnace); break;
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case E_BLOCK_CAKE: a_Player.AwardAchievement(Statistic::AchBakeCake); break;
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case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(Statistic::AchEnchantments); break;
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case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(Statistic::AchBookcase); break;
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case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildPickaxe); break;
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case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(Statistic::AchBuildSword); break;
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case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildBetterPickaxe); break;
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case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(Statistic::AchBuildHoe); break;
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case E_ITEM_BREAD: a_Player.AwardAchievement(Statistic::AchMakeBread); break;
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default: break;
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}
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}
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@@ -2043,8 +2043,8 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe
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/** TODO 2014-05-12 xdot: Figure out when to call this method. */
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switch (a_Result.m_ItemType)
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{
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case E_ITEM_IRON: a_Player.AwardAchievement(achAcquireIron); break;
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case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(achCookFish); break;
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case E_ITEM_IRON: a_Player.AwardAchievement(Statistic::AchAcquireIron); break;
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case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(Statistic::AchCookFish); break;
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default: break;
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}
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}
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@@ -2193,7 +2193,7 @@ void cSlotAreaBrewingstand::HandleBrewedItem(cPlayer & a_Player, const cItem & a
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// Award an achievement if the item is not a water bottle (is a real brewed potion)
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if (a_ClickedItem.m_ItemDamage > 0)
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{
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a_Player.AwardAchievement(achBrewPotion);
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a_Player.AwardAchievement(Statistic::AchPotion);
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}
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}
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