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Add Statistics and Achievements for newer Network standards

This commit is contained in:
12xx12
2020-08-12 09:54:36 +01:00
committed by Tiger Wang
parent 47f7727b7f
commit 7d0813ce8c
31 changed files with 1057 additions and 517 deletions

View File

@@ -19,7 +19,6 @@ Implements the 1.8 protocol classes:
#include "../EffectID.h"
#include "../StringCompression.h"
#include "../CompositeChat.h"
#include "../Statistics.h"
#include "../UUID.h"
#include "../World.h"
#include "../JsonUtils.h"
@@ -1421,18 +1420,26 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktStatistics);
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
size_t Count = static_cast<size_t>(statCount);
for (size_t i = 0; i < Count; ++i)
UInt32 Size = 0;
a_Manager.ForEachStatisticType([&Size](const auto & Store)
{
StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
Size += static_cast<UInt32>(Store.size());
});
Pkt.WriteString(StatName);
Pkt.WriteVarInt32(static_cast<UInt32>(Value));
}
// No need to check Size != 0
// Assume that the vast majority of the time there's at least one statistic to send
cPacketizer Pkt(*this, pktStatistics);
Pkt.WriteVarInt32(Size);
a_Manager.ForEachStatisticType([&Pkt](const cStatManager::CustomStore & Store)
{
for (const auto & Item : Store)
{
Pkt.WriteString(GetProtocolStatisticName(Item.first));
Pkt.WriteVarInt32(static_cast<UInt32>(Item.second));
}
});
}
@@ -2565,7 +2572,7 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
case 2:
{
// Open Inventory achievement
m_Client->GetPlayer()->AwardAchievement(achOpenInv);
m_Client->GetPlayer()->AwardAchievement(Statistic::AchOpenInventory);
break;
}
}
@@ -3968,3 +3975,104 @@ UInt8 cProtocol_1_8_0::GetProtocolEntityType(const cEntity & a_Entity)
}
UNREACHABLE("Unhandled entity kind");
}
const char * cProtocol_1_8_0::GetProtocolStatisticName(Statistic a_Statistic)
{
switch (a_Statistic)
{
// V1.8 Achievements
case Statistic::AchOpenInventory: return "achievement.openInventory";
case Statistic::AchMineWood: return "achievement.mineWood";
case Statistic::AchBuildWorkBench: return "achievement.buildWorkBench";
case Statistic::AchBuildPickaxe: return "achievement.buildPickaxe";
case Statistic::AchBuildFurnace: return "achievement.buildFurnace";
case Statistic::AchAcquireIron: return "achievement.acquireIron";
case Statistic::AchBuildHoe: return "achievement.buildHoe";
case Statistic::AchMakeBread: return "achievement.makeBread";
case Statistic::AchBakeCake: return "achievement.bakeCake";
case Statistic::AchBuildBetterPickaxe: return "achievement.buildBetterPickaxe";
case Statistic::AchCookFish: return "achievement.cookFish";
case Statistic::AchOnARail: return "achievement.onARail";
case Statistic::AchBuildSword: return "achievement.buildSword";
case Statistic::AchKillEnemy: return "achievement.killEnemy";
case Statistic::AchKillCow: return "achievement.killCow";
case Statistic::AchFlyPig: return "achievement.flyPig";
case Statistic::AchSnipeSkeleton: return "achievement.snipeSkeleton";
case Statistic::AchDiamonds: return "achievement.diamonds";
case Statistic::AchPortal: return "achievement.portal";
case Statistic::AchGhast: return "achievement.ghast";
case Statistic::AchBlazeRod: return "achievement.blazeRod";
case Statistic::AchPotion: return "achievement.potion";
case Statistic::AchTheEnd: return "achievement.theEnd";
case Statistic::AchTheEnd2: return "achievement.theEnd2";
case Statistic::AchEnchantments: return "achievement.enchantments";
case Statistic::AchOverkill: return "achievement.overkill";
case Statistic::AchBookcase: return "achievement.bookcase";
case Statistic::AchExploreAllBiomes: return "achievement.exploreAllBiomes";
case Statistic::AchSpawnWither: return "achievement.spawnWither";
case Statistic::AchKillWither: return "achievement.killWither";
case Statistic::AchFullBeacon: return "achievement.fullBeacon";
case Statistic::AchBreedCow: return "achievement.breedCow";
case Statistic::AchDiamondsToYou: return "achievement.diamondsToYou";
// V1.8 stats
case Statistic::AnimalsBred: return "stat.animalsBred";
case Statistic::BoatOneCm: return "stat.boatOneCm";
case Statistic::ClimbOneCm: return "stat.climbOneCm";
case Statistic::CrouchOneCm: return "stat.crouchOneCm";
case Statistic::DamageDealt: return "stat.damageDealt";
case Statistic::DamageTaken: return "stat.damageTaken";
case Statistic::Deaths: return "stat.deaths";
case Statistic::Drop: return "stat.drop";
case Statistic::FallOneCm: return "stat.fallOneCm";
case Statistic::FishCaught: return "stat.fishCaught";
case Statistic::FlyOneCm: return "stat.flyOneCm";
case Statistic::HorseOneCm: return "stat.horseOneCm";
case Statistic::Jump: return "stat.jump";
case Statistic::LeaveGame: return "stat.leaveGame";
case Statistic::MinecartOneCm: return "stat.minecartOneCm";
case Statistic::MobKills: return "stat.mobKills";
case Statistic::PigOneCm: return "stat.pigOneCm";
case Statistic::PlayerKills: return "stat.playerKills";
case Statistic::PlayOneMinute: return "stat.playOneMinute";
case Statistic::SprintOneCm: return "stat.sprintOneCm";
case Statistic::SwimOneCm: return "stat.swimOneCm";
case Statistic::TalkedToVillager: return "stat.talkedToVillager";
case Statistic::TimeSinceDeath: return "stat.timeSinceDeath";
case Statistic::TradedWithVillager: return "stat.tradedWithVillager";
case Statistic::WalkOneCm: return "stat.walkOneCm";
case Statistic::WalkUnderWaterOneCm: return "stat.diveOneCm";
// V1.8.2 stats
case Statistic::CleanArmor: return "stat.armorCleaned";
case Statistic::CleanBanner: return "stat.bannerCleaned";
case Statistic::EatCakeSlice: return "stat.cakeSlicesEaten";
case Statistic::EnchantItem: return "stat.itemEnchanted";
case Statistic::FillCauldron: return "stat.cauldronFilled";
case Statistic::InspectDispenser: return "stat.dispenserInspected";
case Statistic::InspectDropper: return "stat.dropperInspected";
case Statistic::InspectHopper: return "stat.hopperInspected";
case Statistic::InteractWithBeacon: return "stat.beaconInteraction";
case Statistic::InteractWithBrewingstand: return "stat.brewingstandInteraction";
case Statistic::InteractWithCraftingTable: return "stat.craftingTableInteraction";
case Statistic::InteractWithFurnace: return "stat.furnaceInteraction";
case Statistic::OpenChest: return "stat.chestOpened";
case Statistic::OpenEnderchest: return "stat.enderchestOpened";
case Statistic::PlayNoteblock: return "stat.noteblockPlayed";
case Statistic::PlayRecord: return "stat.recordPlayed";
case Statistic::PotFlower: return "stat.flowerPotted";
case Statistic::TriggerTrappedChest: return "stat.trappedChestTriggered";
case Statistic::TuneNoteblock: return "stat.noteblockTuned";
case Statistic::UseCauldron: return "stat.cauldronUsed";
// V1.9 stats
case Statistic::AviateOneCm: return "stat.aviateOneCm";
case Statistic::SleepInBed: return "stat.sleepInBed";
case Statistic::SneakTime: return "stat.sneakTime";
default: return "";
}
}