cSocket doesn't use cPackets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@790 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -148,8 +148,6 @@ private:
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virtual void Execute(void) override;
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void AddOrUpdatePacket(int a_Slot, cPacket * a_Packet); // Adds the packet to the specified slot, or updates an existing packet in that queue (EntityMoveLook filtering)
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void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1
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void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
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void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
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