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Anvil: Arrow Tile tags are a short in Vanilla

This commit is contained in:
Howaner
2014-09-25 19:01:44 +02:00
parent 12621e3800
commit 7cdcf0a883
2 changed files with 24 additions and 7 deletions

View File

@@ -637,9 +637,9 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x);
m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y);
m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z);
m_Writer.AddByte("pickup", Arrow->GetPickupState());
m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break;