Anvil: Arrow Tile tags are a short in Vanilla
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@@ -637,9 +637,9 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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{
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cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
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m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
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m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
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m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
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m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x);
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m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y);
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m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z);
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m_Writer.AddByte("pickup", Arrow->GetPickupState());
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m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
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break;
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