Fixed indentation once and for all.
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@@ -181,15 +181,15 @@ void cWindow::Clicked(
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{
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case caRightClickOutside:
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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{
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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}
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if (a_Player.IsGameModeCreative())
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{
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a_Player.TossPickup(a_ClickedItem);
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}
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if (a_Player.IsGameModeCreative())
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{
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a_Player.TossPickup(a_ClickedItem);
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}
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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@@ -199,14 +199,14 @@ void cWindow::Clicked(
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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{
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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}
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if (a_Player.IsGameModeCreative())
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{
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a_Player.TossPickup(a_ClickedItem);
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}
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if (a_Player.IsGameModeCreative())
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{
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a_Player.TossPickup(a_ClickedItem);
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}
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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@@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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// Checks whether the player is still holding an item
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if (a_Player.IsDraggingItem())
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{
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LOGD("Player holds item! Dropping it...");
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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LOGD("Player holds item! Dropping it...");
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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}
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cClientHandle * ClientHandle = a_Player.GetClientHandle();
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