CheckBasicStyle: multi-level indent change.
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@@ -24,7 +24,7 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace,
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void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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int Dir = 0;
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// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
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switch (m_BlockFace)
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{
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