Changed int parameters to vector parameters in cCuboid and simulators (#3874)
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@@ -76,12 +76,12 @@ cChestWindow::~cChestWindow()
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bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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{
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m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
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m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ());
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m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPos());
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if (m_SecondaryChest != nullptr)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
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m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ());
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m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPos());
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}
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cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
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@@ -95,12 +95,12 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
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{
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m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
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m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ());
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m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPos());
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if (m_SecondaryChest != nullptr)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
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m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ());
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m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPos());
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}
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cWindow::OpenedByPlayer(a_Player);
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