Changed int parameters to vector parameters in cCuboid and simulators (#3874)
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@@ -18,20 +18,20 @@
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void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
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void cSimulator::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
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{
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AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
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AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
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AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
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if (a_BlockY > 0)
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AddBlock(a_Block, a_Chunk);
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AddBlock(a_Block + Vector3i(-1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x - 1, a_Block.z));
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AddBlock(a_Block + Vector3i( 1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x + 1, a_Block.z));
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AddBlock(a_Block + Vector3i(0, 0, -1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z - 1));
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AddBlock(a_Block + Vector3i(0, 0, 1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z + 1));
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if (a_Block.y > 0)
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{
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AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
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AddBlock(a_Block + Vector3i(0, -1, 0), a_Chunk);
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}
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if (a_BlockY < cChunkDef::Height - 1)
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if (a_Block.y < cChunkDef::Height - 1)
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{
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AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
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AddBlock(a_Block + Vector3i(0, 1, 0), a_Chunk);
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}
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}
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@@ -47,12 +47,11 @@ void cSimulator::WakeUpArea(const cCuboid & a_Area)
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area.ClampY(0, cChunkDef::Height - 1);
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// Add all blocks, in a per-chunk manner:
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int chunkStartX, chunkStartZ, chunkEndX, chunkEndZ;
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cChunkDef::BlockToChunk(area.p1.x, area.p1.z, chunkStartX, chunkStartZ);
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cChunkDef::BlockToChunk(area.p2.x, area.p2.z, chunkEndX, chunkEndZ);
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for (int cz = chunkStartZ; cz <= chunkEndZ; ++cz)
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cChunkCoords ChunkStart = cChunkDef::BlockToChunk(area.p1);
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cChunkCoords ChunkEnd = cChunkDef::BlockToChunk(area.p2);
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for (int cz = ChunkStart.m_ChunkZ; cz <= ChunkEnd.m_ChunkZ; ++cz)
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{
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for (int cx = chunkStartX; cx <= chunkEndX; ++cx)
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for (int cx = ChunkStart.m_ChunkX; cx <= ChunkEnd.m_ChunkX; ++cx)
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{
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m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool
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{
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@@ -73,7 +72,7 @@ void cSimulator::WakeUpArea(const cCuboid & a_Area)
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{
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for (int x = startX; x <= endX; ++x)
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{
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AddBlock(x, y, z, &a_CBChunk);
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AddBlock({x, y, z}, &a_CBChunk);
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} // for x
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} // for z
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} // for y
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