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Changed int parameters to vector parameters in cCuboid and simulators (#3874)

This commit is contained in:
Lane Kolbly
2017-08-17 08:48:38 -05:00
committed by Mattes D
parent 09e94bd947
commit 7bdbfad1bb
39 changed files with 283 additions and 215 deletions

View File

@@ -78,9 +78,9 @@ cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Flu
void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
void cDelayedFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
if ((a_Block.y < 0) || (a_Block.y >= cChunkDef::Height))
{
// Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1)
return;
@@ -91,9 +91,9 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
return;
}
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ);
if (BlockType != m_FluidBlock)
{
return;
@@ -104,7 +104,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
// Add, if not already present:
if (!Slot.Add(RelX, a_BlockY, RelZ))
if (!Slot.Add(RelX, a_Block.y, RelZ))
{
return;
}