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Changed int parameters to vector parameters in cCuboid and simulators (#3874)

This commit is contained in:
Lane Kolbly
2017-08-17 08:48:38 -05:00
committed by Mattes D
parent 09e94bd947
commit 7bdbfad1bb
39 changed files with 283 additions and 215 deletions

View File

@@ -114,11 +114,11 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
cChunkPtr cChunkMap::GetChunkNoGen(cChunkCoords a_Chunk)
{
ASSERT(m_CSChunks.IsLockedByCurrentThread()); // m_CSChunks should already be locked by the operation that called us
auto Chunk = ConstructChunk(a_ChunkX, a_ChunkZ);
auto Chunk = ConstructChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
if (Chunk == nullptr)
{
return nullptr;
@@ -126,7 +126,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
Chunk->SetPresence(cChunk::cpQueued);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
m_World->GetStorage().QueueLoadChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
}
return Chunk;
@@ -739,17 +739,15 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)>
void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::WakeUpSimulators(Vector3i a_Block)
{
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(cChunkDef::BlockToChunk(a_Block));
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
m_World->GetSimulatorManager()->WakeUp(a_Block, Chunk);
}
@@ -1139,7 +1137,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, Chunk);
}
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
@@ -1360,7 +1358,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
}
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, DestChunk);
m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, DestChunk);
}
return true;
@@ -1821,8 +1819,8 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1,
bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1
{bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1},
{bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1}
));
}