Changed int parameters to vector parameters in cCuboid and simulators (#3874)
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@@ -114,11 +114,11 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
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cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
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cChunkPtr cChunkMap::GetChunkNoGen(cChunkCoords a_Chunk)
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{
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ASSERT(m_CSChunks.IsLockedByCurrentThread()); // m_CSChunks should already be locked by the operation that called us
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auto Chunk = ConstructChunk(a_ChunkX, a_ChunkZ);
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auto Chunk = ConstructChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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if (Chunk == nullptr)
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{
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return nullptr;
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@@ -126,7 +126,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
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if (!Chunk->IsValid() && !Chunk->IsQueued())
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{
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Chunk->SetPresence(cChunk::cpQueued);
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
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m_World->GetStorage().QueueLoadChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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}
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return Chunk;
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@@ -739,17 +739,15 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)>
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void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cChunkMap::WakeUpSimulators(Vector3i a_Block)
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{
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cCSLock Lock(m_CSChunks);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoGen(cChunkDef::BlockToChunk(a_Block));
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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return;
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}
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m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
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m_World->GetSimulatorManager()->WakeUp(a_Block, Chunk);
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}
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@@ -1139,7 +1137,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
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if ((Chunk != nullptr) && Chunk->IsValid())
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{
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Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
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m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
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m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, Chunk);
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}
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BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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@@ -1360,7 +1358,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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}
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DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
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m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, DestChunk);
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m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, DestChunk);
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}
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return true;
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@@ -1821,8 +1819,8 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
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m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
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bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1,
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bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1
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{bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1},
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{bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1}
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));
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}
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