Add Heads completely
This commit is contained in:
@@ -940,7 +940,7 @@ void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cPars
|
||||
{
|
||||
return;
|
||||
}
|
||||
std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(E_BLOCK_HEAD, x, y, z, m_World));
|
||||
std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(x, y, z, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
|
||||
if (currentLine >= 0)
|
||||
|
||||
Reference in New Issue
Block a user