MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@165 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -2,7 +2,7 @@
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bool cPacket_Respawn::Send(cSocket & a_Socket)
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{
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unsigned int TotalSize = c_Size;
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unsigned int TotalSize = c_Size + m_LevelType.size() * sizeof(short);
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char* Message = new char[TotalSize];
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@@ -13,6 +13,7 @@ bool cPacket_Respawn::Send(cSocket & a_Socket)
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AppendByte ( m_CreativeMode, Message, i );
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AppendShort ( m_WorldHeight, Message, i );
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AppendLong ( m_MapSeed, Message, i );
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AppendString16 ( m_LevelType, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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@@ -27,5 +28,6 @@ bool cPacket_Respawn::Parse(cSocket & a_Socket)
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if( !ReadByte( m_CreativeMode ) ) return false;
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if( !ReadShort( m_WorldHeight ) ) return false;
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if( !ReadLong( m_MapSeed ) ) return false;
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if( !ReadString16( m_LevelType ) ) return false;
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return true;
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}
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