All blockticking is now done in cBlockHandlers
git-svn-id: http://mc-server.googlecode.com/svn/trunk@942 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -1,3 +1,4 @@
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#include "Globals.h"
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#include "BlockHandler.h"
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#include "../Item.h"
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@@ -42,23 +43,24 @@
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#include "BlockOre.h"
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#include "BlockNote.h"
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#include "BlockBed.h"
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#include "BlockFarmland.h"
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bool cBlockHandler::m_HandlerInitialized = false;
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cBlockHandler *cBlockHandler::m_BlockHandler[256];
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bool cBlockHandler::m_HandlerInitialized = false;
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cBlockHandler * cBlockHandler::m_BlockHandler[256];
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cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
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cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
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{
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if (!m_HandlerInitialized)
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{
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//We have to initialize
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// We have to initialize
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memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
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m_HandlerInitialized = true;
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}
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@@ -74,123 +76,85 @@ cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
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cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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{
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switch(a_BlockType)
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{
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case E_BLOCK_SAND:
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return new cBlockSandHandler(a_BlockType);
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case E_BLOCK_GRAVEL:
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return new cBlockGravelHandler(a_BlockType);
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case E_BLOCK_WOODEN_DOOR:
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case E_BLOCK_IRON_DOOR:
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return new cBlockDoorHandler(a_BlockType);
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case E_BLOCK_FIRE:
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return new cBlockFireHandler(a_BlockType);
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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return new cBlockRedstoneTorchHandler(a_BlockType);
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case E_BLOCK_REDSTONE_WIRE:
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return new cBlockRedstoneHandler(a_BlockType);
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case E_BLOCK_PISTON:
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case E_BLOCK_STICKY_PISTON:
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return new cBlockPistonHandler(a_BlockType);
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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return new cBlockRedstoneRepeaterHandler(a_BlockType);
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case E_BLOCK_WORKBENCH:
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return new cBlockWorkbenchHandler(a_BlockType);
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case E_BLOCK_SNOW:
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return new cBlockSnowHandler(a_BlockType);
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case E_BLOCK_TALL_GRASS:
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return new cBlockTallGrassHandler(a_BlockType);
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case E_BLOCK_VINES:
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return new cBlockVineHandler(a_BlockType);
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case ::E_BLOCK_WOOL:
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return new cBlockClothHandler(a_BlockType);
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case E_BLOCK_WOODEN_SLAB:
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case E_BLOCK_STONE_SLAB:
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case E_BLOCK_DOUBLE_WOODEN_SLAB:
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case E_BLOCK_DOUBLE_STONE_SLAB:
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return new cBlockSlabHandler(a_BlockType);
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case E_BLOCK_LOG:
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case E_BLOCK_PLANKS:
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return new cBlockWoodHandler(a_BlockType);
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case E_BLOCK_TORCH:
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return new cBlockTorchHandler(a_BlockType);
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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return new cBlockDirtHandler(a_BlockType);
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case E_BLOCK_LEAVES:
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return new cBlockLeavesHandler(a_BlockType);
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case E_BLOCK_SAPLING:
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return new cBlockSaplingHandler(a_BlockType);
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_LAVA:
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return new cBlockFluidHandler(a_BlockType);
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case E_BLOCK_DISPENSER:
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return new cBlockDispenserHandler(a_BlockType);
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case E_BLOCK_FURNACE:
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case E_BLOCK_LIT_FURNACE:
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return new cBlockFurnaceHandler(a_BlockType);
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case E_BLOCK_CHEST:
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return new cBlockChestHandler(a_BlockType);
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case E_BLOCK_ICE:
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return new cBlockIceHandler(a_BlockType);
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case E_BLOCK_LADDER:
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return new cBlockLadderHandler(a_BlockType);
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_BRICK_STAIRS:
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case E_BLOCK_STONE_BRICK_STAIRS:
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case E_BLOCK_NETHER_BRICK_STAIRS:
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case E_BLOCK_WOODEN_STAIRS:
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case E_BLOCK_SPRUCE_WOOD_STAIRS:
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case E_BLOCK_BIRCH_WOOD_STAIRS:
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case E_BLOCK_JUNGLE_WOOD_STAIRS:
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return new cBlockStairsHandler(a_BlockType);
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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return new cBlockSignHandler(a_BlockType);
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case E_BLOCK_CROPS:
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return new cBlockCropsHandler(a_BlockType);
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case E_BLOCK_SUGARCANE:
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return new cBlockSugarcaneHandler(a_BlockType);
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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return new cBlockFlowerHandler(a_BlockType);
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case E_BLOCK_BROWN_MUSHROOM:
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case E_BLOCK_RED_MUSHROOM:
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return new cBlockMushroomHandler(a_BlockType);
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case E_BLOCK_CACTUS:
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return new cBlockCactusHandler(a_BlockType);
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case E_BLOCK_MELON_STEM:
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case E_BLOCK_PUMPKIN_STEM:
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return new cBlockStemsHandler(a_BlockType);
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case E_BLOCK_GLOWSTONE:
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return new cBlockGlowstoneHandler(a_BlockType);
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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case E_BLOCK_EMERALD_ORE:
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_COAL_ORE:
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return new cBlockOreHandler(a_BlockType);
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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return new cBlockStoneHandler(a_BlockType);
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case E_BLOCK_MELON:
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return new cBlockMelonHandler(a_BlockType);
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case E_BLOCK_NOTE_BLOCK:
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return new cBlockNoteHandler(a_BlockType);
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case E_BLOCK_BED:
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return new cBlockBedHandler(a_BlockType);
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default:
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return new cBlockHandler(a_BlockType);
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break;
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// Block handlers, alphabetically sorted:
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case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
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case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
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case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
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case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
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case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
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case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
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case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
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case E_BLOCK_DISPENSER: return new cBlockDispenserHandler (a_BlockType);
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case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
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case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
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case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
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case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
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case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
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case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
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case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
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case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType);
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case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
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case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType);
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case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
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case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
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case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
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case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
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case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
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case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
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case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
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case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType);
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case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
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case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
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case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
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case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
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case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
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case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
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case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
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case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
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case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
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case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_STATIONARY_LAVA: return new cBlockFluidHandler (a_BlockType);
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case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
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case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
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case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
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case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
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case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
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case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
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case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
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case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
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case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
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case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
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case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
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case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
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default: return new cBlockHandler(a_BlockType);
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}
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}
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@@ -200,10 +164,11 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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void cBlockHandler::Deinit()
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{
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for(int i = 0; i < 256; i++)
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for (int i = 0; i < 256; i++)
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{
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delete m_BlockHandler[i];
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}
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memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case
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m_HandlerInitialized = false;
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}
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@@ -220,7 +185,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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void cBlockHandler::OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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