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All blockticking is now done in cBlockHandlers

git-svn-id: http://mc-server.googlecode.com/svn/trunk@942 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-07 10:08:57 +00:00
parent e0d32e0688
commit 7b42204b24
5 changed files with 194 additions and 216 deletions

View File

@@ -1,3 +1,4 @@
#include "Globals.h"
#include "BlockHandler.h"
#include "../Item.h"
@@ -42,23 +43,24 @@
#include "BlockOre.h"
#include "BlockNote.h"
#include "BlockBed.h"
#include "BlockFarmland.h"
bool cBlockHandler::m_HandlerInitialized = false;
cBlockHandler *cBlockHandler::m_BlockHandler[256];
bool cBlockHandler::m_HandlerInitialized = false;
cBlockHandler * cBlockHandler::m_BlockHandler[256];
cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
{
if (!m_HandlerInitialized)
{
//We have to initialize
// We have to initialize
memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
m_HandlerInitialized = true;
}
@@ -74,123 +76,85 @@ cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
case E_BLOCK_SAND:
return new cBlockSandHandler(a_BlockType);
case E_BLOCK_GRAVEL:
return new cBlockGravelHandler(a_BlockType);
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_IRON_DOOR:
return new cBlockDoorHandler(a_BlockType);
case E_BLOCK_FIRE:
return new cBlockFireHandler(a_BlockType);
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
return new cBlockRedstoneTorchHandler(a_BlockType);
case E_BLOCK_REDSTONE_WIRE:
return new cBlockRedstoneHandler(a_BlockType);
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
return new cBlockPistonHandler(a_BlockType);
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
return new cBlockRedstoneRepeaterHandler(a_BlockType);
case E_BLOCK_WORKBENCH:
return new cBlockWorkbenchHandler(a_BlockType);
case E_BLOCK_SNOW:
return new cBlockSnowHandler(a_BlockType);
case E_BLOCK_TALL_GRASS:
return new cBlockTallGrassHandler(a_BlockType);
case E_BLOCK_VINES:
return new cBlockVineHandler(a_BlockType);
case ::E_BLOCK_WOOL:
return new cBlockClothHandler(a_BlockType);
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
return new cBlockSlabHandler(a_BlockType);
case E_BLOCK_LOG:
case E_BLOCK_PLANKS:
return new cBlockWoodHandler(a_BlockType);
case E_BLOCK_TORCH:
return new cBlockTorchHandler(a_BlockType);
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
return new cBlockDirtHandler(a_BlockType);
case E_BLOCK_LEAVES:
return new cBlockLeavesHandler(a_BlockType);
case E_BLOCK_SAPLING:
return new cBlockSaplingHandler(a_BlockType);
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_LAVA:
return new cBlockFluidHandler(a_BlockType);
case E_BLOCK_DISPENSER:
return new cBlockDispenserHandler(a_BlockType);
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
return new cBlockFurnaceHandler(a_BlockType);
case E_BLOCK_CHEST:
return new cBlockChestHandler(a_BlockType);
case E_BLOCK_ICE:
return new cBlockIceHandler(a_BlockType);
case E_BLOCK_LADDER:
return new cBlockLadderHandler(a_BlockType);
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_WOODEN_STAIRS:
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
return new cBlockStairsHandler(a_BlockType);
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
return new cBlockSignHandler(a_BlockType);
case E_BLOCK_CROPS:
return new cBlockCropsHandler(a_BlockType);
case E_BLOCK_SUGARCANE:
return new cBlockSugarcaneHandler(a_BlockType);
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
return new cBlockFlowerHandler(a_BlockType);
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_RED_MUSHROOM:
return new cBlockMushroomHandler(a_BlockType);
case E_BLOCK_CACTUS:
return new cBlockCactusHandler(a_BlockType);
case E_BLOCK_MELON_STEM:
case E_BLOCK_PUMPKIN_STEM:
return new cBlockStemsHandler(a_BlockType);
case E_BLOCK_GLOWSTONE:
return new cBlockGlowstoneHandler(a_BlockType);
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_COAL_ORE:
return new cBlockOreHandler(a_BlockType);
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
return new cBlockStoneHandler(a_BlockType);
case E_BLOCK_MELON:
return new cBlockMelonHandler(a_BlockType);
case E_BLOCK_NOTE_BLOCK:
return new cBlockNoteHandler(a_BlockType);
case E_BLOCK_BED:
return new cBlockBedHandler(a_BlockType);
default:
return new cBlockHandler(a_BlockType);
break;
// Block handlers, alphabetically sorted:
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_DISPENSER: return new cBlockDispenserHandler (a_BlockType);
case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType);
case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType);
case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STATIONARY_LAVA: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
default: return new cBlockHandler(a_BlockType);
}
}
@@ -200,10 +164,11 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
void cBlockHandler::Deinit()
{
for(int i = 0; i < 256; i++)
for (int i = 0; i < 256; i++)
{
delete m_BlockHandler[i];
}
memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;
}
@@ -220,7 +185,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
void cBlockHandler::OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}