Add item frame saving.
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@@ -38,6 +38,8 @@
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/ItemFrame.h"
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@@ -1101,6 +1103,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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LoadExpOrbFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "ItemFrame", a_IDTagLength) == 0)
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{
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LoadItemFrameFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
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{
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LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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@@ -1480,6 +1486,85 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction");
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if (Direction > 0)
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{
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a_Hanging.SetDirection(static_cast<eBlockFace>((int)a_NBT.GetByte(Direction)));
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}
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else
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{
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Direction = a_NBT.FindChildByName(a_TagIdx, "Dir");
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if (Direction > 0)
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{
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switch ((int)a_NBT.GetByte(Direction))
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{
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case 0: a_Hanging.SetDirection(BLOCK_FACE_NORTH); break;
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case 1: a_Hanging.SetDirection(BLOCK_FACE_TOP); break;
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case 2: a_Hanging.SetDirection(BLOCK_FACE_BOTTOM); break;
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case 3: a_Hanging.SetDirection(BLOCK_FACE_SOUTH); break;
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}
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}
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}
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LOG("LALALAL.");
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int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
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int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
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int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
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if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
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{
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LOG("YO!");
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a_Hanging.SetPosition(
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(double)a_NBT.GetInt(TileX),
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(double)a_NBT.GetInt(TileY),
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(double)a_NBT.GetInt(TileZ)
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);
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}
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}
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void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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// Load item:
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int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
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if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
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{
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return;
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}
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cItem Item;
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if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
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{
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return;
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}
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std::auto_ptr<cItemFrame> ItemFrame(new cItemFrame(BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
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if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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ItemFrame->SetItem(Item);
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LOG("BAUM! %d", Item.m_ItemType);
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LoadHangingFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx);
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// Load Rotation:
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int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
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if (Rotation > 0)
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{
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ItemFrame->SetRotation((Byte)a_NBT.GetByte(Rotation));
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}
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a_Entities.push_back(ItemFrame.release());
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}
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void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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