Made constants in cChunkDef enums, compilation fixes for gcc.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@974 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -42,7 +42,8 @@ void cFloodyFluidSimulator::SimulateBlock(int a_BlockX, int a_BlockY, int a_Bloc
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cBlockArea Area;
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int MinBlockY = std::max(0, a_BlockY - 1);
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int MaxBlockY = std::min(cChunkDef::Height, a_BlockY + 1);
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int ChunkHeight = cChunkDef::Height; // Stupid compilers wouldn't let me use std::min(cChunkDef::Height, ...)
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int MaxBlockY = std::min(ChunkHeight, a_BlockY + 1);
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if (!Area.Read(m_World, a_BlockX - 1, a_BlockX + 1, MinBlockY, MaxBlockY, a_BlockZ - 1, a_BlockZ + 1))
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{
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// Cannot read the immediate neighborhood, probably too close to an unloaded chunk. Bail out.
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