Adding glue to call everything done in last commits - now the mobs are spawning
This commit is contained in:
215
source/World.cpp
215
source/World.cpp
@@ -30,6 +30,9 @@
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// Mobs:
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#include "Mobs/IncludeAllMonsters.h"
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#include "MobCensus.h"
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#include "MobSpawner.h"
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#include "MobTypesManager.h"
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#include "OSSupport/MakeDir.h"
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#include "MersenneTwister.h"
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@@ -226,7 +229,6 @@ cWorld::cWorld(const AString & a_WorldName) :
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m_WorldAge(0),
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m_TimeOfDay(0),
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m_LastTimeUpdate(0),
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m_LastSpawnMonster(0),
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m_RSList(0),
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m_Weather(eWeather_Sunny),
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m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
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@@ -490,14 +492,13 @@ void cWorld::Start(void)
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m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
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m_bAnimals = true;
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m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
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cIniFile IniFile2("settings.ini");
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if (IniFile2.ReadFile())
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{
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m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
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m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
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}
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m_AllowedMobs.insert(cMonster::mtCow); // MG TODO : temporary
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m_AllowedMobs.insert(cMonster::mtZombie);
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m_AllowedMobs.insert(cMonster::mtZombiePigman);
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m_AllowedMobs.insert(cMonster::mtBat);
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m_AllowedMobs.insert(cMonster::mtSpider);
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m_AllowedMobs.insert(cMonster::mtGhast);
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m_ChunkMap = new cChunkMap(this);
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@@ -527,6 +528,13 @@ void cWorld::Start(void)
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m_ChunkSender.Start(this);
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m_TickThread.Start();
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// Init of the spawn monster time (as they are supposed to have different spawn rate)
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m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfHostile,0));
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m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfPassive,0));
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m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfAmbient,0));
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m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfWater,0));
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// Save any changes that the defaults may have done to the ini file:
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if (!IniFile.WriteFile())
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{
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@@ -713,104 +721,52 @@ void cWorld::TickMobs(float a_Dt)
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{
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return;
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}
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/*
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// before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ...
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cMobCensus MobCensus;
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m_ChunkMap->CollectMobCensus(MobCensus);
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MobCensus.logd();
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m_LastSpawnMonster = m_WorldAge;
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Vector3d SpawnPos;
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for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++)
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{
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cCSLock Lock(m_CSPlayers);
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if (m_Players.size() <= 0)
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cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr);
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// hostile mobs are spawned more often
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if (spawnrate != cMobCensus::m_SpawnRate().end() && m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second)
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{
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return;
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}
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int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size();
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cPlayerList::iterator itr = m_Players.begin();
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for (int i = 1; i < RandomPlayerIdx; i++)
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{
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itr++;
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}
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SpawnPos = (*itr)->GetPosition();
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}
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int dayRand = (m_TickRand.randInt() / 7) % 6;
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int nightRand = (m_TickRand.randInt() / 11) % 10;
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SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32);
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int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z);
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int MobType = -1;
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int Biome = GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z);
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switch (Biome)
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{
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case biNether:
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{
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// Spawn nether mobs
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switch (nightRand)
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m_LastSpawnMonster[*itr] = m_WorldAge;
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// each megatype of mob has it's own cap
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if (!(MobCensus.isCaped(*itr)))
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{
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case 5: MobType = cMonster::mtGhast; break;
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case 6: MobType = cMonster::mtZombiePigman; break;
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}
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break;
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}
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case biEnd:
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{
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// Only endermen spawn in the End
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MobType = cMonster::mtEnderman;
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break;
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}
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case biMushroomIsland:
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case biMushroomShore:
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{
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// Mushroom land gets only mooshrooms
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MobType = cMonster::mtMooshroom;
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break;
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}
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default:
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{
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// Overworld biomes depend on whether it's night or day:
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if (m_TimeOfDay >= 12000 + 1000)
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{
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// Night mobs:
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switch (nightRand)
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{
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case 0: MobType = cMonster::mtSpider; break;
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case 1: MobType = cMonster::mtZombie; break;
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case 2: MobType = cMonster::mtEnderman; break;
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case 3: MobType = cMonster::mtCreeper; break;
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case 4: MobType = cMonster::mtCaveSpider; break;
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case 7: MobType = cMonster::mtSlime; break;
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case 8: MobType = cMonster::mtSilverfish; break;
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case 9: MobType = cMonster::mtSkeleton; break;
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}
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} // if (night)
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else
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{
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// During the day:
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switch (dayRand)
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if (m_bAnimals)
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{
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case 0: MobType = cMonster::mtChicken; break;
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case 1: MobType = cMonster::mtCow; break;
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case 2: MobType = cMonster::mtPig; break;
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case 3: MobType = cMonster::mtSheep; break;
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case 4: MobType = cMonster::mtSquid; break;
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case 5: MobType = cMonster::mtWolf; break;
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cMobSpawner Spawner(*itr,m_AllowedMobs);
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if (Spawner.CanSpawnSomething())
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{
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m_ChunkMap->SpawnMobs(Spawner);
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// do the spawn
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for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
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{
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SpawnMobFinalize(*itr2);
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}
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}
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}
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} // else (night)
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} // case overworld biomes
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} // switch (biome)
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if (MobType >= 0)
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{
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// A proper mob type was selected, now spawn the mob:
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SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType);
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}
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}
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}
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// move close mobs
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cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(-1,64*16);// MG TODO : deal with this magic number (the 16 is the size of a block)
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for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++)
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{
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itr->second.m_Monster.Tick(a_Dt,itr->second.m_Chunk);
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}
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// remove too far mobs
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cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(128*16,-1);// MG TODO : deal with this magic number (the 16 is the size of a block)
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for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++)
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{
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itr->second.m_Monster.Destroy(true);
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}
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*/
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}
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@@ -2578,55 +2534,32 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
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{
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cMonster * Monster = NULL;
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int Size = GetTickRandomNumber(2) + 1; // 1 .. 3
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switch (a_MonsterType)
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{
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case cMonster::mtBat: Monster = new cBat(); break;
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case cMonster::mtBlaze: Monster = new cBlaze(); break;
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case cMonster::mtCaveSpider: Monster = new cCavespider(); break;
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case cMonster::mtChicken: Monster = new cChicken(); break;
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case cMonster::mtCow: Monster = new cCow(); break;
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case cMonster::mtCreeper: Monster = new cCreeper(); break;
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case cMonster::mtEnderman: Monster = new cEnderman(); break;
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case cMonster::mtGhast: Monster = new cGhast(); break;
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case cMonster::mtMagmaCube: Monster = new cMagmacube(Size); break;
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case cMonster::mtMooshroom: Monster = new cMooshroom(); break;
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case cMonster::mtOcelot: Monster = new cOcelot(); break;
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case cMonster::mtPig: Monster = new cPig(); break;
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case cMonster::mtSheep: Monster = new cSheep(); break;
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case cMonster::mtSilverfish: Monster = new cSilverfish(); break;
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case cMonster::mtSkeleton: Monster = new cSkeleton(); break;
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case cMonster::mtSlime: Monster = new cSlime(Size); break;
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case cMonster::mtSpider: Monster = new cSpider(); break;
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case cMonster::mtSquid: Monster = new cSquid(); break;
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case cMonster::mtVillager: Monster = new cVillager(); break;
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case cMonster::mtWitch: Monster = new cWitch(); break;
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case cMonster::mtWolf: Monster = new cWolf(); break;
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case cMonster::mtZombie: Monster = new cZombie(); break;
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case cMonster::mtZombiePigman: Monster = new cZombiepigman(); break;
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default:
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{
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LOGWARNING("%s: Unhandled monster type: %d. Not spawning.", __FUNCTION__, a_MonsterType);
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return -1;
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}
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}
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cMobTypesManager::NewMonsterFromType(a_MonsterType);
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Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
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Monster->SetHealth(Monster->GetMaxHealth());
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if (cPluginManager::Get()->CallHookSpawningMonster(*this, *Monster))
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return SpawnMobFinalize(Monster);
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}
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int cWorld::SpawnMobFinalize(cMonster* a_Monster)
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{
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a_Monster->SetHealth(a_Monster->GetMaxHealth());
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if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
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{
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delete Monster;
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delete a_Monster;
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return -1;
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}
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if (!Monster->Initialize(this))
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if (!a_Monster->Initialize(this))
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{
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delete Monster;
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delete a_Monster;
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return -1;
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}
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BroadcastSpawnEntity(*Monster);
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cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster);
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return Monster->GetUniqueID();
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BroadcastSpawnEntity(*a_Monster);
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cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster);
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return a_Monster->GetUniqueID();
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}
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