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Sockets are now owned by SocketThreads instead of ClientHandle (FS #246 and FS #247)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@891 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-09-25 08:23:19 +00:00
parent 24e94e7516
commit 7a43f6be09
13 changed files with 103 additions and 114 deletions

View File

@@ -76,25 +76,22 @@ public:
~cSocketThreads();
/// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
bool AddClient(cSocket * a_Socket, cCallback * a_Client);
bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
/// Remove the socket (and associated client) from processing
void RemoveClient(const cSocket * a_Socket);
/// Remove the associated socket and the client from processing
/// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent
void RemoveClient(const cCallback * a_Client);
/// Notify the thread responsible for a_Client that the client has something to write
void NotifyWrite(const cCallback * a_Client);
/// Puts a_Data into outgoing data queue for a_Socket
void Write(const cSocket * a_Socket, const AString & a_Data);
/// Puts a_Data into outgoing data queue for a_Client
void Write(const cCallback * a_Client, const AString & a_Data);
/// Stops reading from the socket - when this call returns, no more calls to the callbacks are made
/// Stops reading from the client - when this call returns, no more calls to the callbacks are made
void StopReading(const cCallback * a_Client);
/// Queues the socket for closing, as soon as its outgoing data is sent
void QueueClose(const cSocket * a_Socket);
/// Queues the client for closing, as soon as its outgoing data is sent
void QueueClose(const cCallback * a_Client);
private:
@@ -112,15 +109,15 @@ private:
bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
bool IsEmpty (void) const {return m_NumSlots == 0; }
void AddClient (cSocket * a_Socket, cCallback * a_Client);
void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
bool HasClient (const cCallback * a_Client) const;
bool HasSocket (const cSocket * a_Socket) const;
bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
bool Write (const cSocket * a_Socket, const AString & a_Data); // Returns true if socket handled by this thread
bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread
bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread
bool QueueClose (const cSocket * a_Socket); // Returns true if socket handled by this thread
bool QueueClose (const cCallback * a_Client); // Returns true if client handled by this thread
bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket
@@ -138,10 +135,11 @@ private:
// Manipulation with these assumes that the parent's m_CS is locked
struct sSlot
{
cSocket * m_Socket;
cSocket m_Socket; // The socket is primarily owned by this
cCallback * m_Client;
AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send
bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data
bool m_ShouldCallClient; // If true, the client callbacks are called. Set to false in StopReading()
} ;
sSlot m_Slots[MAX_SLOTS];
int m_NumSlots; // Number of slots actually used