Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
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@@ -42,6 +42,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
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cChunkDesc::Shape workerShape;
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m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap());
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m_ShapeGen->GenShape (BaseX, BaseZ, workerShape);
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WorkerDesc.SetHeightFromShape (workerShape);
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m_CompositionGen->ComposeTerrain(WorkerDesc, workerShape);
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}
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else
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