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Merge remote-tracking branch 'origin/master' into c++11

Conflicts:
	src/Noise/Noise.h
	src/World.h
This commit is contained in:
Tiger Wang
2014-11-23 17:12:34 +00:00
99 changed files with 7166 additions and 1616 deletions

View File

@@ -52,7 +52,8 @@ int cClientHandle::s_ClientCount = 0;
// cClientHandle:
cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_ViewDistance(a_ViewDistance),
m_CurrentViewDistance(a_ViewDistance),
m_RequestedViewDistance(a_ViewDistance),
m_IPString(a_Socket->GetIPString()),
m_OutgoingData(64 KiB),
m_Player(nullptr),
@@ -78,6 +79,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_UniqueID(0),
m_HasSentPlayerChunk(false),
m_Locale("en_GB"),
m_LastPlacedSign(0, -1, 0),
m_ProtocolVersion(0)
{
m_Protocol = new cProtocolRecognizer(this);
@@ -412,7 +414,7 @@ bool cClientHandle::StreamNextChunk(void)
cCSLock Lock(m_CSChunkLists);
// High priority: Load the chunks that are in the view-direction of the player (with a radius of 3)
for (int Range = 0; Range < m_ViewDistance; Range++)
for (int Range = 0; Range < m_CurrentViewDistance; Range++)
{
Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
@@ -429,7 +431,7 @@ bool cClientHandle::StreamNextChunk(void)
cChunkCoords Coords(ChunkX, ChunkZ);
// Checks if the chunk is in distance
if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance))
if ((Diff(ChunkX, ChunkPosX) > m_CurrentViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_CurrentViewDistance))
{
continue;
}
@@ -452,7 +454,7 @@ bool cClientHandle::StreamNextChunk(void)
}
// Low priority: Add all chunks that are in range. (From the center out to the edge)
for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
for (int d = 0; d <= m_CurrentViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{
// For each distance add chunks in a hollow square centered around current position:
cChunkCoordsList CurcleChunks;
@@ -510,7 +512,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance))
{
ChunksToRemove.push_back(*itr);
itr = m_LoadedChunks.erase(itr);
@@ -525,7 +527,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance))
{
itr = m_ChunksToSend.erase(itr);
}
@@ -539,7 +541,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr)
{
m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
}
}
@@ -1482,6 +1484,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
m_Player->GetInventory().RemoveOneEquippedItem();
}
cChunkInterface ChunkInterface(World->GetChunkMap());
NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
@@ -1659,8 +1662,11 @@ void cClientHandle::HandleUpdateSign(
const AString & a_Line3, const AString & a_Line4
)
{
cWorld * World = m_Player->GetWorld();
World->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
if (m_LastPlacedSign.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
m_LastPlacedSign.Set(0, -1, 0);
m_Player->GetWorld()->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
}
}
@@ -2237,6 +2243,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_LastPlacedSign.Set(a_BlockX, a_BlockY, a_BlockZ);
m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -2827,8 +2834,15 @@ void cClientHandle::SetUsername( const AString & a_Username)
void cClientHandle::SetViewDistance(int a_ViewDistance)
{
m_ViewDistance = Clamp(a_ViewDistance, MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE);
LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance);
m_RequestedViewDistance = a_ViewDistance;
LOGD("%s is requesting ViewDistance of %d!", GetUsername().c_str(), m_RequestedViewDistance);
// Set the current view distance based on the requested VD and world max VD:
cWorld * world = m_Player->GetWorld();
if (world != nullptr)
{
m_CurrentViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, world->GetMaxViewDistance());
}
}