APIDoc: Corrected a few links

This commit is contained in:
Lukas Pioch
2017-04-07 21:26:59 +02:00
parent 36dea62662
commit 7960d142ca
5 changed files with 9 additions and 9 deletions
+3 -3
View File
@@ -11451,7 +11451,7 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
Notes = "Returns the player's current set of skin part flags. This is a bitwise OR of various {{eSkinPart}} constants. Note that HasSkinPart may be easier to use in most situations.",
Notes = "Returns the player's current set of skin part flags. This is a bitwise OR of various {{Globals#eSkinPart|eSkinPart}} constants. Note that HasSkinPart may be easier to use in most situations.",
},
GetStance =
{
@@ -12175,7 +12175,7 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
Notes = "Sets the skin part flags of the player. The value should be a bitwise OR of several {{eSkinPart}} constants.",
Notes = "Sets the skin part flags of the player. The value should be a bitwise OR of several {{Globals#eSkinPart|eSkinPart}} constants.",
},
SetSprintingMaxSpeed =
{
@@ -17197,7 +17197,7 @@ end
These constants represent the main and off hand. Currently, these constants are not used, but
are provided for future use when dual-wielding is functional. An action or item can be in the
main hand or the off hand. The main hand can be either the left or the right hand - use
{{cPlayer}}:GetMainHand() to determine which (see {{eMainHand}}).
{{cPlayer}}:GetMainHand() to determine which (see {{Globals#eMainHand|eMainHand}}).
]],
},
eMainHand =