Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843)
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@@ -33,6 +33,8 @@ public:
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/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified. */
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virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0;
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virtual UInt32 SpawnItemPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f, int a_LifetimeTicks = 6000, bool a_CanCombine = true) = 0;
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/** Spawns a mob of the specified type.
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Returns the mob's UniqueID if recognized and spawned, or cEntity::INVALID_ID on failure. */
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virtual UInt32 SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType, bool a_Baby) = 0;
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