Implemented loading more projectiles from MCA.
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@@ -340,7 +340,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
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m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
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m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
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m_Writer.AddShort("inTile", 0); // TODO: Query the block type (is it needed?)
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m_Writer.AddShort("inTile", 0); // TODO: Query the block type
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m_Writer.AddShort("shake", 0); // TODO: Any shake?
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m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
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