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Implemented mesa biomes in DistortedHeightmap CompoGen.

This commit is contained in:
madmaxoft
2013-11-29 21:47:09 +01:00
parent cbe8d1aa6d
commit 78f0195d26
3 changed files with 106 additions and 21 deletions

View File

@@ -91,6 +91,9 @@ protected:
sBlockInfo m_MesaPattern[2 * cChunkDef::Height];
/// Initializes m_MesaPattern with a reasonable pattern of stained clay / hardened clay, based on the seed
void InitMesaPattern(int a_Seed);
/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
void PrepareState(int a_ChunkX, int a_ChunkZ);