Implemented mesa biomes in DistortedHeightmap CompoGen.
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@@ -91,6 +91,9 @@ protected:
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sBlockInfo m_MesaPattern[2 * cChunkDef::Height];
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/// Initializes m_MesaPattern with a reasonable pattern of stained clay / hardened clay, based on the seed
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void InitMesaPattern(int a_Seed);
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/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
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void PrepareState(int a_ChunkX, int a_ChunkZ);
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