Add Flower Pots
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@@ -20,6 +20,7 @@
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#include "BlockEntities/NoteEntity.h"
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#include "BlockEntities/SignEntity.h"
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#include "BlockEntities/MobHeadEntity.h"
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#include "BlockEntities/FlowerPotEntity.h"
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#include "Entities/Pickup.h"
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#include "Item.h"
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#include "Noise.h"
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@@ -1311,6 +1312,7 @@ void cChunk::CreateBlockEntities(void)
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case E_BLOCK_HEAD:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_FLOWER_POT:
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{
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if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
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{
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@@ -1440,6 +1442,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
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case E_BLOCK_HEAD:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_FLOWER_POT:
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{
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AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
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break;
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@@ -2369,6 +2372,38 @@ bool cChunk::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMob
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bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
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{
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++itr2;
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if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
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{
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continue;
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}
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if ((*itr)->GetBlockType() != E_BLOCK_FLOWER_POT)
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{
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// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
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return false;
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}
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// The correct block entity is here,
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if (a_Callback.Item((cFlowerPotEntity *)*itr))
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{
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return false;
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}
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return true;
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} // for itr - m_BlockEntitites[]
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// Not found:
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return false;
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}
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bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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