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Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380

Also removed the SetClientHandle() function from cPlayer
Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed'
Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &'
Exposed some more functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-03-07 13:36:30 +00:00
parent d63b092e02
commit 787382caf8
13 changed files with 306 additions and 107 deletions

View File

@@ -26,7 +26,7 @@
cRoot* cRoot::s_Root = 0;
typedef std::map< std::string, cWorld* > WorldMap;
typedef std::map< AString, cWorld* > WorldMap;
struct cRoot::sRootState
{
cWorld* pDefaultWorld;
@@ -291,7 +291,7 @@ cWorld* cRoot::GetDefaultWorld()
cWorld* cRoot::GetWorld( const char* a_WorldName )
cWorld* cRoot::GetWorld( const AString & a_WorldName )
{
WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
if( itr != m_pState->WorldsByName.end() )