Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -26,7 +26,7 @@
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cRoot* cRoot::s_Root = 0;
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typedef std::map< std::string, cWorld* > WorldMap;
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typedef std::map< AString, cWorld* > WorldMap;
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struct cRoot::sRootState
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{
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cWorld* pDefaultWorld;
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@@ -291,7 +291,7 @@ cWorld* cRoot::GetDefaultWorld()
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cWorld* cRoot::GetWorld( const char* a_WorldName )
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cWorld* cRoot::GetWorld( const AString & a_WorldName )
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{
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WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
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if( itr != m_pState->WorldsByName.end() )
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