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Progress on the 1.3.2 protocol.

Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-31 21:59:57 +00:00
parent c3fd0bf1a5
commit 7824ce9d63
21 changed files with 500 additions and 109 deletions

View File

@@ -185,7 +185,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
}
}
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1);
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1, E_BLOCK_CHEST);
// This is rather a hack
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now