Progress on the 1.3.2 protocol.
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason. git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -185,7 +185,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
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GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
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}
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}
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m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1);
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m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1, E_BLOCK_CHEST);
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// This is rather a hack
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// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
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