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Progress on the 1.3.2 protocol.

Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-31 21:59:57 +00:00
parent c3fd0bf1a5
commit 7824ce9d63
21 changed files with 500 additions and 109 deletions

View File

@@ -9,6 +9,10 @@
#include "cServer.h"
#include "cClientHandle.h"
#include "CryptoPP/osrng.h"
#include "cItem.h"
#include "ChunkDataSerializer.h"
#include "cPlayer.h"
#include "cMonster.h"
@@ -44,11 +48,33 @@ const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should b
enum
{
PACKET_KEEP_ALIVE = 0x00,
PACKET_LOGIN = 0x01,
PACKET_PLAYER_SPAWN = 0x14,
PACKET_SPAWN_MOB = 0x18,
PACKET_DESTROY_ENTITIES = 0x1d,
PACKET_CHUNK_DATA = 0x33,
PACKET_BLOCK_CHANGE = 0x34,
PACKET_BLOCK_ACTION = 0x36,
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol132:
cProtocol132::cProtocol132(cClientHandle * a_Client) :
super(a_Client),
// DEBUG:
m_CurrentIn(0),
m_CurrentOut(0),
m_EncIn(0),
m_EncOut(0),
m_IsEncrypted(false)
{
}
@@ -57,10 +83,24 @@ cProtocol132::cProtocol132(cClientHandle * a_Client) :
cProtocol132::~cProtocol132()
{
if (!m_DataToSend.empty())
{
LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size());
}
}
void cProtocol132::DataReceived(const char * a_Data, int a_Size)
{
m_CurrentIn += a_Size;
if (m_IsEncrypted)
{
m_EncIn += a_Size;
byte Decrypted[512];
while (a_Size > 0)
{
@@ -81,11 +121,169 @@ void cProtocol132::DataReceived(const char * a_Data, int a_Size)
void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_ACTION);
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
WriteByte (a_Byte1);
WriteByte (a_Byte2);
WriteShort(a_BlockType);
Flush();
}
void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_CHANGE);
WriteInt (a_BlockX);
WriteByte ((unsigned char)a_BlockY);
WriteInt (a_BlockZ);
WriteShort(a_BlockType);
WriteByte (a_BlockMeta);
Flush();
}
void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
cCSLock Lock(m_CSPacket);
// Pre-chunk not used in 1.3.2. Finally.
//*
// Send the chunk data:
// Chunk data seems to break the connection for some reason; without it, the connection lives indefinitely
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
WriteByte(PACKET_CHUNK_DATA);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
SendData(Serialized.data(), Serialized.size());
Flush();
//*/
}
void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_DESTROY_ENTITIES);
WriteByte(1); // entity count
WriteInt (a_Entity.GetUniqueID());
Flush();
}
void cProtocol132::SendKeepAlive(int a_PingID)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_KEEP_ALIVE);
WriteInt (a_PingID);
Flush();
}
void cProtocol132::SendLogin(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString("default"); // Level type
WriteByte ((int)a_Player.GetGameMode());
WriteByte (0); // TODO: Dimension (Nether / Overworld / End)
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused, used to be world height
WriteByte (8); // Client list width or something
Flush();
}
void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
{
const cItem & HeldItem = a_Player.GetEquippedItem();
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
WriteString(a_Player.GetName());
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
WriteByte (0); // Index 0, byte (flags)
WriteByte (0); // Flags, empty
WriteByte (0x7f); // End of metadata
Flush();
}
void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
WriteByte (a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte (0); // yaw
WriteByte (0); // pitch
WriteByte (0); // head yaw
WriteShort (0); // Velocity Z
WriteShort (0); // Velocity X
WriteShort (0); // Velocity Y
AString MetaData = GetEntityMetaData(a_Mob);
SendData (MetaData.data(), MetaData.size());
Flush();
}
void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
// Not used in 1.3.2
// Does it unload chunks on its own?
}
int cProtocol132::ParsePacket(unsigned char a_PacketType)
{
// DEBUG:
LOGD("Received packet 0x%02x, current bytecount %d, enc %d", a_PacketType, m_CurrentIn, m_EncIn);
switch (a_PacketType)
{
default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
case 0xcc: return ParseLocaleViewDistance();
case 0xcd: return ParseClientStatuses();
case 0xfc: return ParseEncryptionKeyResponse();
}
@@ -95,6 +293,32 @@ int cProtocol132::ParsePacket(unsigned char a_PacketType)
int cProtocol132::ParseBlockPlace(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_PACKET_READ(ReadChar, char, Direction);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
HANDLE_PACKET_READ(ReadChar, char, CursorX);
HANDLE_PACKET_READ(ReadChar, char, CursorY);
HANDLE_PACKET_READ(ReadChar, char, CursorZ);
m_Client->HandleBlockPlace(PosX, PosY, PosZ, Direction, HeldItem);
return PARSE_OK;
}
int cProtocol132::ParseHandshake(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
@@ -107,13 +331,14 @@ int cProtocol132::ParseHandshake(void)
CryptoPP::StringSink sink(key); // GCC won't allow inline instantiation in the following line, damned temporary refs
cRoot::Get()->GetServer()->GetPublicKey().Save(sink);
// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#Encryption_Key_Request_.280xFD.29
// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
WriteByte((char)0xfd);
WriteString("MCServer");
WriteShort((short)key.size());
SendData(key.data(), key.size());
WriteShort(4);
WriteInt((int)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
return PARSE_OK;
}
@@ -121,27 +346,10 @@ int cProtocol132::ParseHandshake(void)
int cProtocol132::ParseLogin(void)
{
// Login packet not used in 1.3.2
return PARSE_ERROR;
}
int cProtocol132::ParseClientStatuses(void)
{
HANDLE_PACKET_READ(ReadByte, byte, Status);
// DEBUG:
// Kick the client, we don't have all the packets yet and sending wrong packets makes the client freeze
// m_Client->Kick("I don't speak your language (yet)");
// TODO:
// m_Client->HandleLogin(39, m_Username);
m_Client->HandleLogin(39, m_Username);
return PARSE_OK;
}
@@ -178,11 +386,72 @@ int cProtocol132::ParseEncryptionKeyResponse(void)
int cProtocol132::ParseLocaleViewDistance(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
// TODO: m_Client->HandleLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
return PARSE_OK;
}
int cProtocol132::ParseLogin(void)
{
// Login packet not used in 1.3.2
return PARSE_ERROR;
}
int cProtocol132::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadBool, bool, Flags);
HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed);
HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed);
// TODO: m_Client->HandlePlayerAbilities(...);
return PARSE_OK;
}
void cProtocol132::SendData(const char * a_Data, int a_Size)
{
// DEBUG:
m_DataToSend.append(a_Data, a_Size);
m_CurrentOut += a_Size;
}
void cProtocol132::Flush(void)
{
// DEBUG
if (m_DataToSend.empty())
{
LOGD("Flushing empty");
return;
}
LOGD("Flushing packet 0x%02x, %d bytes; %d bytes out, %d enc out", (unsigned char)m_DataToSend[0], m_DataToSend.size(), m_CurrentOut, m_EncOut);
const char * a_Data = m_DataToSend.data();
int a_Size = m_DataToSend.size();
if (m_IsEncrypted)
{
byte Encrypted[1024]; // Larger buffer, we may be sending lots of data (chunks)
m_EncOut += a_Size;
byte Encrypted[4096]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
@@ -196,6 +465,35 @@ void cProtocol132::SendData(const char * a_Data, int a_Size)
{
super::SendData(a_Data, a_Size);
}
m_DataToSend.clear();
// cSleep::MilliSleep(300);
}
void cProtocol132::WriteItem(const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
WriteShort(ItemType);
if (a_Item.IsEmpty())
{
return;
}
WriteByte (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
// TODO: Implement enchantments
WriteShort(-1);
}
@@ -236,6 +534,7 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A
WriteByte((char)0xfc);
WriteShort(0);
WriteShort(0);
Flush();
StartEncryption(DecryptedKey);
return;