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Progress on the 1.3.2 protocol.

Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-31 21:59:57 +00:00
parent c3fd0bf1a5
commit 7824ce9d63
21 changed files with 500 additions and 109 deletions

View File

@@ -42,6 +42,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
switch (a_Version)
{
case RELEASE_1_2_5: Serialize29(data); break;
case RELEASE_1_3_2: Serialize39(data); break;
// TODO: Other protocol versions may serialize the data differently; implement here
default:
@@ -95,7 +96,7 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
// Now put all those data into a_Data:
// "Ground-up continuous", or rather, "biome data present" flag:
a_Data.push_back('\xff');
a_Data.push_back('\x01');
// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
// Also, no endian flipping is needed because of the const values
@@ -116,3 +117,60 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
void cChunkDataSerializer::Serialize39(AString & a_Data)
{
// TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
const int MetadataOffset = sizeof(m_BlockTypes);
const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
const int DataSize = BiomeOffset + BiomeDataSize;
// Temporary buffer for the composed data:
char AllData [DataSize];
memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
// Compress the data:
// In order not to use allocation, use a fixed-size buffer, with the size
// that uses the same calculation as compressBound():
const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
char CompressedBlockData[CompressedMaxSize];
uLongf CompressedSize = compressBound(DataSize);
// Run-time check that our compile-time guess about CompressedMaxSize was enough:
ASSERT(CompressedSize <= CompressedMaxSize);
compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
// Now put all those data into a_Data:
// "Ground-up continuous", or rather, "biome data present" flag:
a_Data.push_back('\x01');
// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
// Also, no endian flipping is needed because of the const values
unsigned short BitMap1 = 0xffff;
unsigned short BitMap2 = 0;
a_Data.append((const char *)&BitMap1, sizeof(short));
a_Data.append((const char *)&BitMap2, sizeof(short));
Int32 CompressedSizeBE = htonl(CompressedSize);
a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
// Unlike 29, 39 doesn't have the "unused" int
a_Data.append(CompressedBlockData, CompressedSize);
}