Scoreboard deserialization
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@@ -1935,7 +1935,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
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return false;
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}
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a_Entity.SetYaw(Rotation[0]);
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a_Entity.SetRoll (Rotation[1]);
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a_Entity.SetRoll(Rotation[1]);
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return true;
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}
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