Scoreboard deserialization
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48
src/WorldStorage/ScoreboardSerializer.h
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48
src/WorldStorage/ScoreboardSerializer.h
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// ScoreboardSerializer.h
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// Declares the cScoreboardSerializer class that is used for saving scoreboards into NBT format used by Anvil
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#pragma once
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// fwd:
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class cFastNBTWriter;
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class cParsedNBT;
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class cScoreboard;
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class cScoreboardSerializer
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{
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public:
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cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
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/// Try to load the scoreboard
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bool Load(void);
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/// Try to save the scoreboard
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bool Save(void);
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private:
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void SaveScoreboardToNBT(cFastNBTWriter & a_Writer);
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bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
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cScoreboard* m_ScoreBoard;
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AString m_Path;
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} ;
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