NetherFortGen: Added several more prefabs.
Also extended the defauls MaxDepth value to 12.
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@@ -373,7 +373,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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else if (NoCaseCompare(*itr, "NetherForts") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 6);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
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m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxDepth));
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}
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else if (NoCaseCompare(*itr, "OreNests") == 0)
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