Added Granite, Diorite and Andesite to the NaturalPatches generator.
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@@ -272,13 +272,14 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
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cChunkDesc::BlockNibbleBytes & BlockMetas = a_ChunkDesc.GetBlockMetasUncompressed();
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int seq = 1;
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// Generate the ores from the ore list.
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for (OreList::const_iterator itr = m_OreList.begin(); itr != m_OreList.end(); ++itr)
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{
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GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, seq);
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GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->BlockMeta, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, BlockMetas, seq);
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seq++;
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}
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}
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@@ -287,7 +288,7 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
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void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq)
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void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq)
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{
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// This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
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// It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
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@@ -341,6 +342,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
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if (a_BlockTypes[Index] == m_ToReplace)
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{
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a_BlockTypes[Index] = a_OreType;
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a_BlockMetas[Index] = a_BlockMeta;
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}
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Num++;
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} // for z
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