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Added Granite, Diorite and Andesite to the NaturalPatches generator.

This commit is contained in:
STRWarrior
2014-09-28 19:27:08 +02:00
parent 439f07cab5
commit 76e0c592ef
3 changed files with 37 additions and 7 deletions

View File

@@ -272,13 +272,14 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
cChunkDesc::BlockNibbleBytes & BlockMetas = a_ChunkDesc.GetBlockMetasUncompressed();
int seq = 1;
// Generate the ores from the ore list.
for (OreList::const_iterator itr = m_OreList.begin(); itr != m_OreList.end(); ++itr)
{
GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, seq);
GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->BlockMeta, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, BlockMetas, seq);
seq++;
}
}
@@ -287,7 +288,7 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq)
void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq)
{
// This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
// It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
@@ -341,6 +342,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
if (a_BlockTypes[Index] == m_ToReplace)
{
a_BlockTypes[Index] = a_OreType;
a_BlockMetas[Index] = a_BlockMeta;
}
Num++;
} // for z