Float/Ciel: If it's going to use C++11, it might as well take advantage of it

This commit is contained in:
archshift
2014-10-09 14:57:57 -07:00
parent f8d1e96ae7
commit 76b37acb42
3 changed files with 12 additions and 26 deletions
+3 -3
View File
@@ -27,9 +27,9 @@
return super::GetClass(); \
}
#define POSX_TOINT FloorD(GetPosX())
#define POSY_TOINT FloorD(GetPosY())
#define POSZ_TOINT FloorD(GetPosZ())
#define POSX_TOINT FloorC(GetPosX())
#define POSY_TOINT FloorC(GetPosY())
#define POSZ_TOINT FloorC(GetPosZ())
#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; }