Added an initial version of the underwater base generator.
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@@ -25,6 +25,7 @@
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#include "Noise3DGenerator.h"
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#include "POCPieceGenerator.h"
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#include "Ravines.h"
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#include "UnderwaterBaseGen.h"
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#include "VillageGen.h"
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@@ -406,6 +407,13 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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{
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m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
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}
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else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
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m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen));
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}
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else if (NoCaseCompare(*itr, "Villages") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
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