Merge branch 'master' into portals
Conflicts: src/Chunk.cpp src/Entities/Entity.h src/Entities/Player.h
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@@ -469,6 +469,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
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a_Writer.AddByte("MCSIsLightValid", 1);
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}
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// Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete.
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a_Writer.AddByte("TerrainPopulated", 1);
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a_Writer.EndCompound(); // "Level"
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return true;
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}
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