Merge branch 'master' into portals
Conflicts: src/Chunk.cpp src/Entities/Entity.h src/Entities/Player.h
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@@ -64,7 +64,8 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
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cChunk::cChunk(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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cChunkMap * a_ChunkMap, cWorld * a_World,
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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) :
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m_IsValid(false),
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m_IsLightValid(false),
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@@ -77,6 +78,7 @@ cChunk::cChunk(
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m_PosZ(a_ChunkZ),
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m_World(a_World),
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m_ChunkMap(a_ChunkMap),
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m_ChunkData(a_Pool),
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m_BlockTickX(0),
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m_BlockTickY(0),
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m_BlockTickZ(0),
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@@ -150,7 +152,9 @@ cChunk::~cChunk()
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m_NeighborZP->m_NeighborZM = NULL;
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}
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delete m_WaterSimulatorData;
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m_WaterSimulatorData = NULL;
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delete m_LavaSimulatorData;
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m_LavaSimulatorData = NULL;
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}
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@@ -597,7 +601,7 @@ void cChunk::Tick(float a_Dt)
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itr = m_Entities.erase(itr);
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delete ToDelete;
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}
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else if ((*itr)->IsTravellingThroughPortal())
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else if ((*itr)->IsTravellingThroughPortal()) // Remove all entities that are travelling to another world
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{
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MarkDirty();
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(*itr)->SetIsTravellingThroughPortal(false);
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@@ -1416,6 +1420,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
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BlockEntity->Destroy();
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RemoveBlockEntity(BlockEntity);
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delete BlockEntity;
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BlockEntity = NULL;
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}
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// If the new block is a block entity, create the entity object:
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