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Generators: Unified SeaLevel into a single variable.

It is shared between shape generators and composition generators and there's no sense in having two different values for those.
This commit is contained in:
Mattes D
2014-11-20 15:31:03 +01:00
parent 5325885ef4
commit 76058e8183
3 changed files with 3 additions and 70 deletions

View File

@@ -93,9 +93,6 @@ protected:
/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
/** Block height of the sealevel, used for composing the terrain. */
int m_SeaLevel;
/** The main parameter of the generator, specifies the slope of the vertical linear gradient.
A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */
NOISE_DATATYPE m_HeightAmplification;