Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
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@@ -93,9 +93,6 @@ protected:
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/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
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cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
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/** Block height of the sealevel, used for composing the terrain. */
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int m_SeaLevel;
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/** The main parameter of the generator, specifies the slope of the vertical linear gradient.
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A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */
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NOISE_DATATYPE m_HeightAmplification;
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