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Silenced the Redstone Simulator console spam

This commit is contained in:
Safwat Halaby
2015-12-24 17:57:45 +02:00
parent 7b65ee4096
commit 75fea3cd1e
17 changed files with 20 additions and 20 deletions

View File

@@ -69,7 +69,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
// LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta);
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power));
@@ -87,7 +87,7 @@ public:
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
return {};
}
};