1
0

Silenced the Redstone Simulator console spam

This commit is contained in:
Safwat Halaby
2015-12-24 17:57:45 +02:00
parent 7b65ee4096
commit 75fea3cd1e
17 changed files with 20 additions and 20 deletions

View File

@@ -37,10 +37,10 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
// LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
if (DelayInfo == nullptr)
{
bool ShouldBeOn = (a_PoweringData.PowerLevel != 0);