Silenced the Redstone Simulator console spam
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@@ -38,7 +38,7 @@ public:
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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{
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LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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// LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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if (a_PoweringData.PowerLevel > 0)
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{
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@@ -55,7 +55,7 @@ public:
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virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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{
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UNUSED(a_BlockType);
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auto PositionsOffset = GetRelativeAdjacents();
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auto Face = cBlockPistonHandler::MetaDataToDirection(a_Meta);
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int OffsetX = 0, OffsetY = 0, OffsetZ = 0;
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