PreSimulator: Added configurations.
You can now choose if it should pregenerate something or not
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@@ -408,7 +408,12 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(*itr, "PreSimulator") == 0)
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{
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m_FinishGens.push_back(new cFinishGenPreSimulator);
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// Load the settings
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bool PreSimulateFallingBlocks = a_IniFile.GetValueSetB("Generator", "PreSimulatorFallingBlocks", true);
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bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true);
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bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true);
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m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava));
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}
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else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
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{
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