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PreSimulator: Added configurations.

You can now choose if it should pregenerate something or not
This commit is contained in:
STRWarrior
2014-07-30 13:06:48 +02:00
parent f095e770b8
commit 75b7c37755
3 changed files with 30 additions and 6 deletions

View File

@@ -408,7 +408,12 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
{
m_FinishGens.push_back(new cFinishGenPreSimulator);
// Load the settings
bool PreSimulateFallingBlocks = a_IniFile.GetValueSetB("Generator", "PreSimulatorFallingBlocks", true);
bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true);
bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true);
m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava));
}
else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
{