Pickups are now being saved into Anvil.
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -556,8 +556,8 @@ void cProtocol125::SendPlayerMoveLook(void)
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WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
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WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
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WriteDouble(Player->GetPosZ());
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WriteFloat (Player->GetRotation());
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WriteFloat (Player->GetPitch());
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WriteFloat ((float)(Player->GetRotation()));
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WriteFloat ((float)(Player->GetPitch()));
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WriteBool (Player->IsOnGround());
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Flush();
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}
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