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Pickups are now being saved into Anvil.

Also changed cEntity rotation datatype to double

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-09 14:35:43 +00:00
parent ef65bd6f49
commit 7593707713
33 changed files with 1227 additions and 449 deletions

View File

@@ -556,8 +556,8 @@ void cProtocol125::SendPlayerMoveLook(void)
WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosZ());
WriteFloat (Player->GetRotation());
WriteFloat (Player->GetPitch());
WriteFloat ((float)(Player->GetRotation()));
WriteFloat ((float)(Player->GetPitch()));
WriteBool (Player->IsOnGround());
Flush();
}