Pickups are now being saved into Anvil.
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -843,7 +843,7 @@ void cPlayer::TossItem(
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}
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}
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}
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float vX = 0, vY = 0, vZ = 0;
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double vX = 0, vY = 0, vZ = 0;
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EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
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vY = -vY * 2 + 1.f;
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
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