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Pickups are now being saved into Anvil.

Also changed cEntity rotation datatype to double

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-09 14:35:43 +00:00
parent ef65bd6f49
commit 7593707713
33 changed files with 1227 additions and 449 deletions

View File

@@ -145,10 +145,10 @@ void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
ReplicateMovement();
Vector3f Distance = m_Destination - Vector3f( m_Pos );
Vector3d Distance = m_Destination - Vector3f( m_Pos );
if (Distance.SqrLength() > 0.1f)
{
float Rotation, Pitch;
double Rotation, Pitch;
Distance.Normalize();
VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
SetRotation( Rotation );