Pickups are now being saved into Anvil.
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -145,10 +145,10 @@ void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
|
||||
|
||||
ReplicateMovement();
|
||||
|
||||
Vector3f Distance = m_Destination - Vector3f( m_Pos );
|
||||
Vector3d Distance = m_Destination - Vector3f( m_Pos );
|
||||
if (Distance.SqrLength() > 0.1f)
|
||||
{
|
||||
float Rotation, Pitch;
|
||||
double Rotation, Pitch;
|
||||
Distance.Normalize();
|
||||
VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
|
||||
SetRotation( Rotation );
|
||||
|
||||
Reference in New Issue
Block a user