Pickups are now being saved into Anvil.
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -41,7 +41,7 @@ public:
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{
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return false;
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}
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float rot = a_Player->GetRotation();
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double rot = a_Player->GetRotation();
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if (
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(Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
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(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
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@@ -79,7 +79,7 @@ public:
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return;
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}
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float rot = a_Player->GetRotation();
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double rot = a_Player->GetRotation();
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// Choose meta from player rotation, choose only between 2 or 3
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NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
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if (
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@@ -178,7 +178,7 @@ public:
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/// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only
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static NIBBLETYPE RotationToMetaData(float a_Rotation)
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
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